As many of you by now know, Silver Bullet and Sierra Sidewinder are undergoing repaints! We have worked with the crew painting the ride, and they sent in some pictures of their progress. Photo credits go to Steve Hickey and his crew of ProCoat painters.
Since this crew is mainly working in the dark, due to the operations of the park during the day, most pictures seen below will be taken at night. There is currently one train operational on Silver Bullet, it seems like the park found this the perfect time to refurbish one of the trains, so it won’t only look great once the paintjob is done, it will also run fantastically smooth!
Below you’ll see the machines used while painting Silver Bullet, at this moment mostly red has been painted, but expect more repaint pics soon. The lift hill is close to being done.
It’s hard for the paint crew to maneuver over the lake to paint the beast, but so far they’re doing a great job! Notice the fresh red paint, rather than the faded red.
The working lights light up the area well, notice the red support on the left, and the first red paint on the track near by, doesn’t it look great?
Notice the crane in between all the track. By daylight you can see how great the track is actually looking already! The lift-hill is pretty much done already, since it’s mostly red.We’ll soon have more Silver Bullet repaint pictures for you! Stay tuned!
Magic Pagoda was a walk through attraction at Six Flags Magic Mountain, open from 1975 until 1984. The attraction was located on top of Samurai Summit, between the Sky Tower and Ninja, where The Willoughby’s Resurrected maze stands today. The best description of this attraction would be a Fun House wit Chinese undertones, thanks to its location in the park. Park patrons would enter to be greeted by a Buddha welcoming them, and then progressed through the attractions features, such as a hall of mirrors, a strobe light room, and disappearing chambers. It was advertised as a current technological marvel at the time, but was more used as a way to get out of the summer heat for a while. It closed in 1984, due too its lack of attendance and expensive maintenance. There were also rumors that a fire erupted inside, and there weren’t any clear exit routes, which was a major safety hazard. After its closing, the top part of the building in which it stood became a snack shop, which is why there is still an eating area there today, however that was removed, and the space is now strictly used for Willoughby’s Resurrected during Fright Fest.
Crazy Barrels was an Intamin Drunken Barrel model flat ride located in Colossus County Fair, between where the old Monorail station and where the Johnny Rockets is located today, across from Center Ring Games. It opened with the park in 1971 and closed 18 years later in 1989. The ride was similar to a teacup ride, with the exception of you rode in a barrel, and, the whole ride platform rose up and tilted, so riders spun on an angle instead of flat on the ground. This ride was replaced with a laser tag style game called laser maze, in which players would shoot at robots which closed a few years later.
As many of you by now know, Flight Deck is receiving a new color!
The color scheme will be made up of silver supports, and a red track. We’re glad to see the new repaint. And we’ll soon have more pictures for you. At this point only the Zero-G-Roll has been repainted, not a single support has. We do though find it interesting that the new color of Flight Deck is the 49ers color, and the track happens to be seen from the new stadium, and shared parking lot. More on this soon.
As most of you (if not all) already knew, X2 reopened this weekend after approximately 5 months of repairs due to the lift cable breaking. Here at California Coaster Kings, we got to ride it 4 times this past weekend, and for the most part we were very pleased, Our first time, on Sunday, only one train (#2) was operational, which lead to a 2 hour line, however, the ride was well worth it, being one of our smoothest rides, and with extremely audible on board audio. A fair warning, however, many X2 ride ops are cracking down on the loose article rules, and thus requiring riders to purchase lockers, with a locker attendant standing by to “help” patrons, as well as make sure people are not just placing loose articles near lockers to avoid the fee. On Monday, we rode three times. We arrived early for Tatsu ERT, and planned ahead, and headed down the hill early to reach X2 before the park opened. We waited only about 10 minutes and were boarded on the first and second rows of train #2 again. Once again the ride ran extremely smooth and ran 2 trains, however the audio only worked on one, with static coming through the other. We headed back to X2 around 2 o’clock and waited about a half hour twice. We rode both trains; the train #2 actually had the soundtrack from the drop and rest of the ride come in once on the exit platform, and the audio on train #3, however very loud in the station, was barely audible on ride. The third and fourth times were also somewhat rougher, however still as good if not better than X2 last summer before closing. All in all we are glad to see the only fifth dimensional coaster in the world, that offers thrills that are Xtreme to the second power, back, and we look forward to many more great years on it.
We went two days in a row, and since we couldn’t do a photo-update of yesterday, we’re doing one right now.
First off, X2 was running 2 trains, without fire, and malfunctioning music, but still great that it’s open again! Additionally they make you pay for lockers now, even if you have just purchased a souvenir bottle, so we highly recommend you to either not buy a souvenir cup, and live off of free water, or buy one after riding X2. We find it ridiculous that the park tries to sell you these around every corner, and thus forces you to pay additionally to store it. Even Six Flags Discovery Kingdom, which makes you use lockers for EVERYTHING, allows cups in the ride station for free. It’s time for SFMM to also install a special cup cabinet in every station (especially X2) that almost all other Six Flags parks have in use. More on X2’s actual operations tomorrow. (Below you’ll see the new chain motor, nice shade of red!)
Let’s move on to Bugs Bunny World! The new entrance is being realized, the carrot club theater is being restored, and Tweety’s Escape is being relocated next to Road Runner!
Additionally, they’re replacing the Canyon Blaster Background, and the tea-cups ride is currently down for maintenance too!
Last but definitely not least, the old Mooseburger Lodge building is being cleared out! We didn’t realize how much available space there actually is, and how great this could look as a sports bar!
PICTURE UPDATE WILL FOLLOW AFTER TOMORROW’S VISIT.
Let’s get to it. As the park opened both X2 and Full Throttle were down, both opened up later. X2 was sadly only running one train, resulting in a 2 hour line. The one train ran incredibly smooth, and the music didn’t even fade. Although there are still problems with the fire effects, we had a lovely ride, worth the very long wait.
We’ve also gotten stuck on Gold Rusher for the first time ever. On top of the second lift the system shut down, and we rolled back a little ’til we came to a complete standstill. We were ultimately greeted by a ride-op, very nice guy, which stayed with us ’til the system was restarted 10 minutes later.
Goliath has a bunch of new brakes stored under the storage tracks, not sure when these will be installed.
Riddler’s Revenge’s Station has finally received a small make-over! The ‘question-mark’ lasers have returned! All are working properly again!
Lots more is currently going on at the mountain, such as the BBW transformation. A photo-update will follow tomorrow, after we have visited the park again!
Besides the renovation of the Calico Mine Ride, Knott’s Berry Farm is celebrating the 30th birthday of Camp Snoopy. For that reason, the park will install 3 new family rides! Let’s take a look!
Charlie Brown’s Kite Flyer invites campers to “fly a kite” with Charlie Brown and soar above the Camp Snoopy section of the park. The 32-passenger family ride allows guests to sit side-by-side on 16 swings for a spin that will take riders up 18 feet above the ground. ‘As the tree rises, good ol’ Charlie Brown is revealed upside down and all tied up in kite string!’ Charlie Brown’s Kite Flyer will replace Snoopy Bounce.
Pig Pen’s Mud Buggies lets riders climb aboard their own all-terrain vehicle for a crazy ride around the High Sierras, this ride will be a hit with the public. 6 4-seater ATVs ‘will spin, bounce, and bump up to 24 guests at a time, while Pig Pen looks on from his center perch’. Pig Pen’s Mud Buggies will replace Log Peeler.
Linus Launcher ‘recreates that classic Peanut’s moment when Snoopy grabs Linus’ blanket and launches him on a wild ride’. On this brand new family ride, guests lay on one of twelve “blankets” as they fly round and round. This kind of flat-ride tends to be very popular with theme-park visiting families, it’s a small step towards the mighty Flying Coasters. Up to 24 guests lay side-by-side (4 per row) while ‘Snoopy launches them up almost 10 feet in the air’. This ride us located closely to Huff ‘n Puff, The Grizzly Creek Lodge, and the other side of Camp Snoopy (towards front-gates)! Linus Launcher will replace Charlie Brown’s Speedway.
These family rides will definitely fit the area, and it will be great to see this side of Camp Snoopy refreshed!