Throwback Thursday–Adventure Through Inner Space

Although Adventure Though Inner Space closed almost 30 years ago, it continues to be regarded as fan favorite for anyone who go to ride it.  The ride opened in 1967 and closed in 1985, and stood where Star Tours stands today.  The rides basis was that you were being shrunk down to a size smaller than an atom, known as the inner space.  From the line, riders could be viewed entering the Monsanto  Mighty Microscope on one side, and could be viewed through a tube exiting in miniature form.  Riders enter their “atom mobiles” and are greeted by the voice of a scientist who claims to be the first to take the adventure into inner space, and that due to how small riders would be shrinking, they could only communicate through his thought waves (the voice).  Riders entered the microscope and began to shake back and forth.  Once their vision returns, they see giant snowflakes, which continue to grow as the riders “shrink”, until they can see the entire crystalline structure of it completely covering their frame of vision.  Riders then head straight for the snowflake, but instead of crashing into it, they go right through the lattice structure.  As riders continue to shrink, the water molecules begin to appear, vibrating in a fixed position.  They appear to look like mickey mouse ears, which are believed to be the idea behind hidden mickeys.  Next riders approach to enter one of the oxygen atoms in the water molecule, to be greeted by a strobe effect that are described by the scientist as the electrons of the atom.  The riders finally see the nucleus of the atom, discovering what the scientist calls the center of the infinite universe inside a snowflake.  Upon exiting the atom, riders see the mickey shaped molecules swirling rapidly, and are told by the panicked voice of the scientist that tells them that the snowflake is melting.  Luckily, the atoms get smaller and smaller, and the scientists informs you that you are returning to normal size, as you can see his eye examining you from the other end of the microscope, thus marking the completion of the ride.  Although this ride may seem like a snoozer by today’s standards, it still remains a favorite of many Disneyland veterans.  We would love to hear if one of you ever got to experience this ride and what you thought, so please leave us a comment.

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GhostRider Ride Review

For this ride review, we’re looking at the longest woodie in CA, and one of the longest woodies in the world. GHOSTRIDER

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When riders approach GhostRider, they will enter an engraved rock, saying ‘Ghostrider’, and will walk through a small ‘mine’. Riders will then walk up to the station, and will pass by the beginning of the ride. Right before entering the station riders will pass by a medium set of switchbacks. This is very most likely not used too often, because when you enter the building there is another big set of switchbacks, which hardly ever gets touched too. Riders will go up the stairs, and figure out why these first two switchbacks weren’t filled. There is an enormous set of switchbacks on the top level/ station as well. This might get filled up entirely at times, but the other 2 switchbacks + line are a little too much. X2’s 3-4 hour line will hardly fill up those switchbacks! 

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Once you are up in the station and you’ve waited through the switchbacks, you’ll get split up in 3; the front cars, middle cars, and back cars. We advise you to ride in the middle for the most comfortable ride. Once you’ve buckled your seat-belt and closed your restraint the ride ops will do a safety check and the train leaves the station.

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The train with riders will have a ‘drop’ ride out of the station and will turn to approach the lift-hill. The lift-hill is 118 ft tall, and is followed by a covered drop of 108 ft. From this point on the ride is pretty much non-stop racing over the 4,533 ft track. There is a little brake halfway through the ride that is followed by another drop that offers some nice airtime and has a nice speed all the way back to the station. The ride offers lots of airtime, and different mixes of G’s but it is no longer smooth. It opened as a smooth, ‘must-do’, but the ride leaves riders soar nowadays. It’s still a nice and lengthy ride, which is really nice, but we’d understand that people wouldn’t wait long for it.

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Therefore the lines are never too long anymore, and the first and second switchbacks aren’t needed The lines get about 20 minutes long, and maybe more or less depending on what time of the day you decide to ride. Lines are hard to estimate for Ghost Rider, since it is close to the entrance, doesn’t have many other rides close to it, and is very popular at night, because all the handrails are lit up gold.

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It is definitely a ride that you’d want to have ridden, but when lines are long, consider coming back later on in the day. The ride is good because it’s so lengthy, reaches speeds of 56 MPH, and has a maximum drop-angle of 51′ degrees. The entire ride takes about 2 minutes and 40 seconds!

Uncreated Disney

Disneyland has been the place where dreams come true since it opened in 1955.  Although the park has changed since it opened more than fifty years ago, it remains to be one of California’s family favorite parks.  Although Walt Disney passed away his wonderful ideas lived on and were created by the Disney Imagineers.  Although Disney could be claimed to be perfect by many, many people don’t know how many of those wonderful ideas were though up and never created.  The following is a list of Disneyland attractions never created, and we’d love to hear your feedback of your favorites. Continue reading “Uncreated Disney”

Universal Studios Hollywood Future Plans

USH is planning on demolishing half of the park, and flattening out the top lot for Harry Potter expansion. The Simpsons-Springfield area will be enlarged and will be a deluxe version of the one in Florida. For more future info please check out the clip below explaining it all. *These plans are not confirmed and are considered rumors.

ROAR Ride Review

Roar is a very interesting woodie located in Six Flags Discovery Kingdom. It may be called revolutionary, because it was the first ride to use Millennium Flyer Trains, and could thus make sudden and quick turns!

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When riders approach the giant looking woodie, they enter the Roar Plaza. Roar Plaza has a flat-ride, Superman Ultimate Flight, V2, and an interactive dolphin pool. When riders come closer to the ride, they get reminded why it’s called the Roar Plaza, as all buildings seen have the same roofing and style as Roar does. Once you’ll get even closer to the ride, the rickety sound of the woodie make you want to ride, and the sign ‘Roar- You’ll never hear the end of it’ matches every thing going on.

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Riders will now enter the line which is out on the plaza, and is a little alternative due to the space available. The lines for Roar may seem long, but are relatively short when the park operates 2 trains. The line is being held under the station, and a Flash-Pass employee will let little groups walk up to the station. Once in the station, it won’t take long before you’ll get to board the Millennium Flyer trains, and be on your way. Just like almost every other ride at SFDK you are not allowed to put any loose articles on the side besides your souvenir cup. Once you buckled your seat-belt, and the restraints have been checked, the operators will do their quadruple ‘visual scan’ and you’re off!

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Roar will leave the station and slither a little from side to side before reaching the lift-hill. Once the train has climbed the 95 ft. lift-hill, it will drop riders 85 ft, while twisting to the right. The train will then fly up, and deliver some nice airtime to the front few cars. It will then dive down again, towards the left this time. Riders will then experience a little airtime when the train goes over a hill, this hill is followed by a banked turn that then dives down into the lumber. The train will make some wild turns, and enter a tunnel, the tunnel is open from the sides, but seems like real head-choppers and riders will hesitate to raise their hands. After that you’ll spiral around the outside of the banked turn. You’ll then experience some little hops before running into the final brake run. You’ll then return to the station. Once you’ve exited you can see, and of course, purchase your on-ride photo.

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Roar is getting a little rougher over the years, but if you ride Roar in the summer, or spring this shouldn’t be a problem. Roar is only operating one train in the winter and gets pretty rough. Lines for Roar are really not too bad, but this counts for all roller coasters at SFDK. As long as each ride operates to it’s full capacity, lines at SFDK to do not really exceed 30-40 minutes. Roar is the perfect example of lines, the line normally doesn’t get much longer than 20 minutes. The lines are short in the morning, from opening ’til about noon. From then on, ’til about 5 lines can get the longest, and after that it’s almost a hop-on.

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Check this ride out when you love woodies! There are better ones out there, but also ones that are way worse. Due to the millennium flyer trains, the ride has lots of elements, has a nice length of 3,291 ft, and reaches speeds of 51 MPH.

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SFMM Update 9/15/13

Apparently another busy week at Six Flags Magic Mountain! Here’s our update from today the 15th of September! 

Full Throttle FINALLY received a cool sign! Next up; STATION ROOFING 😀

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After almost a year of one-train operations, Scream! has finally started operating 2 trains again! The refurbished train looks REALLY neat! (ALSO, Tatsu started using the refurbished train!)

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Fright Fest is showing up everywhere!

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They were demolishing Slaughter House, and placing the new Weepy Hills INSANEtorium!

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Cursed seems to be finished up!

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The Aftermath Maze, and Scare Zone seems to be ready too!

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All the spider webs have been placed for Black Widow!

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And just when we all thought Apocalypse was back to (oh well, 1 train) operations, they had to close it down again. Hard to see, but there was someone from maintenance working on the tracks, just between the transfer-track and the station.

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Signs started to pop up too! Nice operating hours this year!

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The ‘Nightmare’ Scare Zone is finished too!

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Some nice fog-machine covers have been standing under this billboard for a week and a half or so…

 

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The Maze-wristband counters have returned in front of FLAGS!

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Last, but not least, FLAGS has received new lights, the purple bulbs are surrounding the entire building!

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Special Saturday – Dapper Day 2013!

A friend of ours is a big Disney fan, and is a Disneyland Resort pass holder. She went to Dapper Day 2013 at the Disney Land Resort, and offered to write a little review on it! 

Dapper Day at Disney

Dapper: neat and trim in appearance; very spruce and stylish.

Dapper Day at Disneyland, September 6th, 2013, was indeed very stylish and quite dapper.  It didn’t draw a crowd to the usual summer rush, but just enough to get on and off rides within a 30 minute wait!  This public event was so amazing, people everywhere were clothed in head to toe suits and lovely dresses, from the 20’s era, to the late 50’s.  The park itself is even dressed for the occasion!  Disneyland has in itself, old-timey buildings- the perfect setting to take vintage-like photos.  Plus, California Adventure’s entrance is based on the hay-day of Hollywood, so looking the part of an old-time Californian was just the icing on the cake.  Seeing others dresses this way as well, really puts you through time, it did feel like I had traveled back in time, without the help of a Delorian, or TAR-DIS.

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Seeing, and being a part of Dapper Day is an experience I’m happy to be a part of, and hope to do this again next year in February.  The people were extremely friendly, and looking pretty neat too! If given the opportunity to be a part of this amazing event, don’t pass it up!

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For more information about dapper day, visit Dapperday.com.

– Jenna Lui 

 

NEW Additional Scare Zones for SFDK’s 2013 FF

We have just been informed by Six Flags Discovery Kingdom, that there will be 2 additional Scare Zones!

The Scare Zones next to Bloodbath Bayou, and Cirkus Bezerkus, will be;

  1. Mt. Rotting Cemetery
    Are there truly the living dead on the cemetery grounds? The only way to find out is to visit this dilapidated cemetery, where there are more dead than living.
  2. Arachnid Alley                                                                                                       Everyone’s worst nightmare comes in the form of a round body with eight legs, never mind the size – or in this case, size matters.

BOTH are NEW scare zones!

Throwback Thursday #11 Log Jammer

For this Throwback Thursday we’ll be looking at a ride that is missed A LOT, Log Jammer.

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Log Jammer used to be one of the most popular rides at SFMM, it was great for the heat, and it was a long log flume through nature, with good variety of elements, basically everyone loved Log Jammer. But, in the winter of 2011/2012 the ride stood there with out a sign of it being closed, but then, right before it normally re-opened, a sign appeared saying it was closed for ‘future enjoyment’. No one knew what was happening at this point ’til they started to demolish the ride halfway through the 2012 season. It wasn’t ’til August of 2012 that the park had officially given a reason for the ride to have been demolished. They announced the record breaker Full Throttle to be placed in the former spot of Log Jammer for the 2013 Season. Continue reading “Throwback Thursday #11 Log Jammer”