Alexander: A week after Coaster Con XL concluded, I was still craving some Texas thrills!
I didn’t have time to visit Texas’s cardinal theme park on my con visit, but shortly after going back to work I decided to make some time and run down to Dallas for a visit!
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This being my first visit to this particular Six Flags park, I had TWELVE new credits to take down! There’s 13 coasters here, but Wile E. Coyote’s Grand Canyon Blaster required kids to get started.
ONE DOZEN SIX FLAGS CREDITS COMIN’ UP!
The original RMC Iron Horse conversion! Since it’s the first, I think they played it a little safe. It’s not quite as out-of-control as the later I-Box projects, but it certainly laid a firm foundation for the concept. Good ride!
There’s a vintage Old Mill-style dark ride here (like Monster Mansion at Six Flags Over Georgia) themed to Bugs and Daffy’s run-in with Yosemite Sam. I recall Six Flags St. Louis having a similar ride too, but it’s since been replaced by Justice League: Battle for Metropolis.
As expected, Shockwave is the stand-out attraction here for me. Like it’s fraternal twin, Six Flags Over Georgia’s Mindbender, Shockwave is Schwarzkopf at its best. Great forces, great airtime, and butter smooth.
And Mini is just so cute! Only 4 of these were ever built; with the same track gauge as the full-sized mine trains (and therefore a similar cost), it’s no surprise why the concept wasn’t too popular. Still a neat ride though!
The pickup/dropoff for Six Flags Over Texas provides great views of rides across the lake. Judge Roy Scream is remarkable in the sense that it is 100% outside of the park’s gated perimeter and accessible only via a tunnel beneath the access road.
Six Flags Magic Mountain’s Sarajevo Bobsleds lives on in the heart of the lone star state! In addition to being one of the only Intamin Swiss Bobs ever built, La Vibora is the only one left with the original in-line bobsleds (all other models introduced 2-across bobs at some point). The ride beats you up a little, but it’s a NEAT ride! Rode twice and was bruised like a peach after; no regrets!
El Asseradero has two flumes, two entrances (the old, separated stone arch entrances (now blocked off) and the current entrance that serves both flumes), and THREE EXITS (one for Flume #1, and two for Flume #2; one for normal access and one for ADA access and FastLane)
In addition to being the ADA accessible flume, Flume #2 is also the on-ride photo flume. For these and other reasons, Flume #2 is the one that is always open. Apparently it’s also the better of the two (according to locals).
CREDIT #7: Six Flags Over Texas’s other oddball, Runaway Mountain. It’s a Premier Rides clone of a basic S.D.C. Windstorm coaster, located inside of a large steel box. Fun, if a bit of a headscratcher, and the air conditioned queue alone is enough to make the ride a worthwhile experience.
The Six Flags park I’ve most frequented is Six Flags Over Georgia. As the first two Six Flags parks, Over Texas and Over Georgia have a lot of inherent similarities. However, Six Flags Over Texas has made much greater strides in the area of maintaining the park’s six original areas.
Nowhere is this more apparent than in Texas’s tiny France area, which is really just a walk-thru fortress. The area exists as a testament to the integrity of this park; while other parks might have bulldozed the entire area for a new ride, Six Flags Over Texas has made it into a time capsule. Here guests can reflect on the theme park that started off America’s most impressive and notable entertainment dynasties.
The Spain, Mexico, Texas, areas all have a handful of attractions that tie in nicely with the prescribed theme. France and the conjoined Old South area (formerly The Confederate States of America area) feature just one attraction (Runaway Mountain), but still maintain a cohesive atmosphere. The sixth flag, U.S.A., is sort of a mish-mash (Justice League, Pandemonium, the park’s largest eatery, and more), but then so is the U.S. in general. Overall, I’d say the original six flags have a lot going for them.
Other areas include the Tower Section (featuring the Oil Derrick and Shockwave), Boomtown (home to the mine trains, most notably), and Gotham City (formerly Good Times Alley). Many D.C. Comics characters call Gotham City, and other places throughout Over Texas, home. Aquaman lives in U.S.A., but is taking the day off. Later we’ll visit Superman in Boomtown.
While New Texas Giant stands as probably the mildest of its class, Runaway Mine Train proves that sometimes the first fleshing-out of a radical new concept can lead to some of the best results. I’d be lying if I said that the Arrow Mine Train concept didn’t arguably peak with its first installation here at Six Flags Over Texas. Unlike many follow-up installations, THIS ONE ACTUALLY HAS MINES! And an underwater tunnel! And a saloon!
Given the heat of the day, Roaring Rapids provided some welcome refreshment. Like all of the original Six Flags Intamin Rapids Rides, Roaring Rapids is wide and clunky, and sort of just meanders its way haphazardly. Still very fun, however. :}
No, I didn’t ride Texas Sky Screamer. The one at Six Flags New England was enough.
My need for Texas thrills has been adequately satisfied (for now), and so ends our central Texas adventures.
Join us next time for something a little different; a beautiful but tiny amusement park virtually unknown to folks outside of the New Orleans metro area: Carousel Gardens, home to (currently) the city’s only roller coaster!
See you soon! :}
For now check out the follow recent CCK and CCCK reports: